![]() It is notably easier to trigger on the heroes menu. This crash can also occur on console, but is a lot more frequent on the emulator. This one was observed on OpenGL in the menu with no shader cache. Continuing.Ġ0:01:55.504 |E| GUI.RenderLoop Application : Unhandled exception caught: : Unexpected API error "ErrorDeviceLost".Īt .WaitAllIndefinitely(Vk api, Device device, ReadOnlySpan`1 fences) in D:\a\Ryujinx\Ryujinx\\FenceHelper.cs:line 27Īt .Wait() in D:\a\Ryujinx\Ryujinx\\FenceHolder.cs:line 58Īt .WaitAndDecrementRef(Int32 cbIndex, Boolean refreshFence) in D:\a\Ryujinx\Ryujinx\\CommandBufferPool.cs:line 307Īt .FreeConsumed(Boolean wait) in D:\a\Ryujinx\Ryujinx\\CommandBufferPool.cs:line 189Īt .Rent() in D:\a\Ryujinx\Ryujinx\\CommandBufferPool.cs:line 214Īt .FlushCommandsImpl() in D:\a\Ryujinx\Ryujinx\\PipelineFull.cs:line 219Īt .Create(UInt64 id) in D:\a\Ryujinx\Ryujinx\\SyncManager.cs:line 46Īt .CommandHelper.c.b_5_4(Span`1 memory, ThreadedRenderer threaded, IRenderer renderer) in D:\a\Ryujinx\Ryujinx\\Multithreading\CommandHelper.cs:line 62Īt .ThreadedRenderer.RenderLoop() in D:\a\Ryujinx\Ryujinx\\Multithreading\ThreadedRenderer.cs:line 130Īt .ThreadedRenderer.RunLoop(Action gpuLoop) in D:\a\Ryujinx\Ryujinx\\Multithreading\ThreadedRenderer.cs:line 107Īt Ryujinx.Ui.RendererWidgetBase.Render() in D:\a\Ryujinx\Ryujinx\Ryujinx\Ui\RendererWidgetBase.cs:line 399Īt ()īesides the device loss noted above, another random crash can happen anywhere. Continuing.Ġ0:01:52.444 |E| GPU.MainThread Gpu : VK Sync Object 7698 failed to signal within 1000ms. GPU.MainThread Gpu : VK Sync Object 7696 failed to signal within 1000ms. On Vulkan, the game can crash randomly during gameplay, cutscenes or in menus with an "ErrorDeviceLost" in the logs.Īs of 1.1.405, this crash will only occur if you have an old shader cache. In the same area as above, the water can turn black or show a different texture on Nvidia GPUs.Ī save file in the area: xbc3_saves_blackout.zip (Both the save and the picture are from CloneIX in the comments.).Epylepsy warning (video from 优木 刹那#8545): AMD GPUs have massive rendering issues on some areas.Both backends can crash due to a game issue that is more frequent on Ryujinx. Personally recommend Vulkan for playing OpenGL has higher peak performance, but the stuttering stops being an issue, although upscaling will cause visual bugs on RTX 3000 series GPUs on Vulkan. ![]() It is completable, as I have now personally played 306 hours of it. Game loads and plays correctly most of the time. Xenoblade Chronicles 3 Game Update Version : 1.2.1 Current on master : 1.1.405 Hardware Specs : CPU: i7-10700k GPU: NVIDIA RTX 3070 driver v522.25 RAM: 32GB
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